Unite 4
- Created by: Lucy Fitzsimons
- Created on: 18-05-16 18:13
Amateurs
- Based on the idea that participation is for love and enjoyment rather than money
- leisure activity in their own time
- no payment
- their choice to take part
May do it to:
- release stress
- keeps body healthy
- opportunity to socialise
- train and improve their skills
May gain monry indirectly for participating as payment to amateurs is illegal
How they can make a living:
- expenses- travel
- gifts- cash
- scholarships
- sponsorship
Professional
- sport is their job
- receive financial reward for participating and how they make their living
- professionals train on a full time basis
- majority sign contracts
How they earn money:
- wages- agents assist their salaries
- bonuses- success
- appearance money- paid extra to play in certain comps
- winnings- prize money
- transfer fees
- media work
- sponsorship
Open competitions
- invite all performers to compete from all backgrounds and genders
professionals wins = prize money
amatuer wins = medal
- Improved sports facilities and increase in leisure time means that amateurs can commit more to their sports
- have more time to increase their facilities and skills
- some amateurs do turn proffessional- as they become more successful their desire to win grows
Media and sponsorship
E.g. David Beckham is sponsored by H and M and Calvin Klein
Definition- Providing financial rewards to performars for advertising a product
Advantages to the sponsorship:
- people become aware to the brand
- brands=associated with success
- attracts more customers
- finacial gain through tax relief
- worldwide exposure
- media coverage
- linking brand with certain sport
Dsiadvantages to the sponsorship:
- if athletes performance decreases, so may sales
- relies on image of athlete
- unpopular sports which are sponsored may not bring in as much money
- indivivual behaviour= negative effect
- athletes become injured= limits investment return
media and sponsorship
Advantages to performer:
- top equipment and clothing
- atheltes become more well known- face of the brand
- pays for coaching
- provides transport
- provides a living
- receive extra products
- relieves financial concern
Disadvantages to performer:
- if brand becomes unpopular so could the athlete
- sponsorship may be short term
- have to fulfil other demands
- limit flexibility- have to stick to contract
- may have to advertise when not competiting
- only wear clothes from their company
- always have to appear/perform at their best to keep sponsorship
Media
Media- the ways that information is conveyed to the general public
Types of media:
- TV
- Radio
- Internet
- Newspaper
Newspaper- tabloids and broadsheets
- broad appeal and male dominated sports
- cover and analyse sport in more depth, offer more variety of sport
TV
- Broadcast instantaneous sporting action to a large audience around the world
- TV has helped rarely watched sports increase viewings
- Raised performance earnings
- Pressure for the athletes to compete at highest level and to win
- TV can dramatise problems within the sporting world
Types of TV
Terrestrial- financed by revenue from TV licence sales
Satellite- financed by monthly subscription (sky, BT, virgin)
What does the independent televission commission do?
- Organises the allocation of sporting events between terrestrial and satellites
Gender inequalities, Radio and the internet
Gender Inequalities
- can be reflected by the media
- presenters
Radio
- started to report live events
- listen to commentators on various matches
The Internet
- Holds various information, resources and services which are up to date
- The influence of the internet on sport has been phenominal
- Watch highlights directly on your phone
How media helps understanding
- camera angles
- pundits knowledge
- newspaper column
- replays- slow motion
- technology
- tactics
How media and commercialisation affects sport
- rules have been introduced to speed up the action - prevent boredom
- changes made in scoring create more excitement
- breaks are provided in play so sponsors can advertise
- format of comps changed
- some competiton seasons have been extended
- 4th official has been introduced to help make decisions
- media coverage= inc participation
- can hype up events
- interactive tech- viewers can follow certain players
- action replays- more detailed analysis
- athletes can be put under pressure to perform even when injured
- businesses now have more control of sport
- commentators have an influence over spectators
Different types of output
- Informative programmes- news (sky, bbc)
- Educational programmes - documentary learn about skills and tactics
- Instructibe programmes- - cricket tests matches
- Entertaining programmes- quiz shows
Directors and writers influence
- they chose the highlights to watch
- usually the best of the action and any contentious moments
- can be over analysed by pundits- specific bad moments more talked about than the game
How does TV cover sport?
- Live sporting programmes (e.g. Ford super sunday)
- Highlight programme (e.g. match of the day)
- Documentaries (e.g. David beckhams 7 continents)
- News bulletins (e.g. sky sports news channel)
- Dedicated channels (e.g. F1 or chelsea TV)
How can TV promote sport and physical activity?
- offering competitons
- inviting stars as guests on programmes
- advertising services connected to the sport
- role models performing
- showing live coverage
- including analysis
- offering dedicated sports channels
- viewing of minority sports
Reasons for the increase of the leisure industry
Why is there more leisure time?
- overall less time is spent in the workplace
- increase in number of people working from home
- increase in technology- replacing people - reduces hours available for employees
- improved technology- labor saving devices around home - less time needed for housework
- increase of part time work
- paid holidays- time and money to spend in leisure
- rise in unemployment - concessions are made reduced fees so they can participate
User groups:
local authorities often provide courses to specific user groups:
- unemplyed
- mother and toddler
- shift workers
- disabled
- senior citizens
Physical recreation
- Taking part in a physical acitivty for recreation, rewards the participation intrinisically rather that extrinisically
Intrinsic- how a person feels as a result of physical persuit and not about league position
Extrinsic- financial gain/how many medals they've won
Intrinsic rewards:
- satisfied with the personal challenge
- enjoyment
- fulfilled
- mentally satisfied
- feeling good about the activity
- motivated to take part
Outdoor recreation
- activities that are associated with a challenge in the natural environment
Examples:
- mountain activities
- climbing
- life saving
- sailing
- rowing
OR - geared towards fun and relaxation however there is an element of danger
- must have specialist knowledge
- appropriate experience to the challenge
- ability to use the equipment
- make accurate judgements under pressure
- be physically able to deal with conditions
- be prepared to use a contingency plan
Lifetime sports
- sports that can be carried out throughout life
These sports tend to be non-contact sports e.g. golf
Benefits of persuing a sport throughout life:
- continue to reach new physical and mental levels
- puts into practice knowledge
- work at their own pace
- keeps fit
- keeps mind focussed
- keeps in social contact with others of similar interests
Leisure and recreation
- helps a person achieve a balanced diet/lifestyle
- can chose between comptetive sport/non-competitve
- participate throughout your life
Recreation- time to relax, do something active and healthy and aspect of leisure. Activities are for fun and can be individual or in a group
Examples- pilates, aerobics, dancing, yoga, cycling
Leisure- the proportion of the day a person has when they are free from everyday duties of life. voluntary/ for pleasure
leisure time- sleeping, eatnig, bodily functions
Benefits:
- general fitness- inc
- suitable for all ages
- participation can continue throughout life
- social benefits
- can be completed at indvidual pace
- being non-competitive can be appealing
Technology in Sport
Advances in sport:
- slow motion
- apps which allow analysis of performance
- 4th officials
Advances:
- equipment
- facilities
- sports science helps coaching and training methods
Equipment:
- new materials e.g. development of tennis rackets
- advances in nutrition
- new playing surfaces
Disadvantages to the people who cannot afford it
Technology in swimming
Avida wrist watches monitor times and allow coaches to communicate with swimmers
Assistance for officials
- cameras
- video reference
- 4 way microphone system
- instant replays
- stump microhpones- cricket
- hawkeye- cricket
Dart fish:
- analyse techniques in slow motion
- correct technique
- comapre to fastest tim
- immdeiate preview
Various products analyse individual and team perfo
- give instant feedback
- use visual support to help understanding
- record performances which helps comparisons to be made
- can be applied to different sports
- replays are controllable for more complex analysis
Heart rate monitors:
Stand alone/linked to a computer
- speed
- effort
- work rate
Footpads
Attached to the laces of an athelete to record:
- speed
- distance
- pace
- level of performance
Types of competitions
Ladder
can be organised in a way that they:
- offer an appropriate level of ability competiton
- provide immediate promotion
- provide easy ways to understand rankings
- provide clear directions about how to progress
Leage
can be ogranised in a way that they:
- produce fair results over time
- provide the opportunity to make amends for mistakes
- are good for consistent performers
- offer a variety of formats
- can offer play offs
- can accomodate large numbers
Types of competitions
Knock outs
Can be organised in a way that they:
- randomly draw teams each round- winner goes to next round
- seed certain teams to spice up finals
- have a secondary draw for losing team
- offer an element of surprise/risk
- draw teams for round one only- seeding determines oppositions after
Advantages: Disadavantages:
- fast team may only play once/no second chances
- cater for large number good team may get knocked out early
- high excitments- loses are excluded some teams will get more games
- relatively easy to organise/run could be unfair
- teams play at their best from start
- comp=quick
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