The Discrete-Serial-Continuous Skills Continuum
- This is concerned with how well defined the beginning and end of the skill are.
- Discrete skills have a clear beginning and a clear end.
- The skill can be repeated but the performer must start again from the beginning.
- It is a single, specific skill.
- A penalty flick in hockey is an example of such a skill.
- Serial skills have several discrete elements which are put together to make an integrated movement or sequence of movements - for example, the sequence of skills in a triple jump.
- Continuous skills have no obvious beginning or end - the end of one cycle of movement is the beginning of the next.
- The skill is repeated as a set pattern - for example, cycling.
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