OCR A Level PE paper 2
- Created by: BethLegg
- Created on: 03-06-19 18:23
Classification of skills
Discrete --------------------------------Serial ------------------------Continuous
brief series of discrete no clear beginning/end
penalty flick hockey triple jump cycling
Self-paced --------------------------------------------------Externally paced
performer controls rate environment controls rate
javelin throw tackle in rugby
Simple -------------------------------------------------------------------Complex
few decisions needed many judgements
swimming tennis serve
Classification of skills cont.
Gross -----------------------------------------------------------------------Fine
large muscle groups small movements
Shot put snooker shot
Open ----------------------------------------------------------------------Closed
affected by environment predictable environment
pass in football gymnastics routine
High organisation -----------------------------------------Low organisation
sub-routines closely linked separate sub-routines easily
cartwheel trampolining routine
Methods of practice
Part - practice isolated sub-routine - use if dangerous/low organisation - gain confidence- less kinaesthesis - backswing in tennis serve only
Whole- practice skill in entirety - high organisation/nature of skill - kinaesthesis/skill flows - demotivating/information overload- golf swing
Whole-part-whole - whole, then part, then whole (as above) - serial/low organisation - correct weaknesses/some feel - time consuming - swimming stroke, leg kick, swimming stroke
Progressive part- chaining A-B-AB-C-ABC - complex/serial/low organisation - learn links between sub-routines/transfer into whole - may not flow/ time consuming - trampolining routine
Types of practice
Massed- no breaks/continuous - discrete/high motivation - groove skills/simulate fatigue - not useful if unfit - taking shots continuously around the d in netball
Distributed- rest intervals - continuous skills/ beginners - feedback/maintain motivation - not useful for discrete - 100m sprint followed by rest then sprint again
Fixed- stable environment - closed - habitual/events where environment never changes - not useful for open skills - discus
Varied- many environments- open- develop LTM/develop decision-making - not used for closed/self paced - small sided game of football where tactics change
Transfer of skills
Proactive transfer- previously learnt affects skill being learnt - basic shot to advanced shot in tennis
Retroactive transfer- new skill affects previously learnt - change in stance in forehand stroke
Positive transfer- skill enhances the learning of another - throwing ball and cricket bowl
Negative transfer- skill hinders the learning of another - tennis and badminton (wrist)
Bilateral transfer- transfer from one limb to another - Ronnie O'Sullivan
Optimise positive and limit negative:
variable practices that emulate real ; make aware of transferable elements ; clear demos ; wide range of motor skills
Operant Conditioning
Elements:
Thorndike's Laws; Exercise, effect; readiness
Trial and Error
Positive reinforcement
Negative reinforcement
Reward
Punishment
Example: coach tells footballer to only score in the right hand side of the goal, and will have to do 10 push ups if they miss. Exercise- repeat shooting strengthens SR bond ; Effect- satisfaction strengthens SR bond; Readiness- injury = ineffective shooting
Cognitive theory of learning
Elements:
Learn skill as a whole
Realistic situation
Use mental rehearsal
Drawbacks:
Maybe too complex- tennis serve
Maybe too dangerous - tumbling routine
Observational learning
Elements:
copy behaviour of significant other
visual guidance- demonstration
attention
retention
motor reproduction
motivation
Stages of learning
Cognitive;
full of errors/forming mental image/demos vital
demonstrate javelin throw/no flow between run-up and excecution of throw
Associative;
attends relevant cues/errors are fewer/verbal feedback
becomes more consistent with run up and throw flow/corrects themselves
Autonomous;
habitual/tactics/LTM
no errors in whole movement/knows best way to throw further
Guidance
Verbal; describe and explain activity
identify errors/attention/motivation information overload/inaccurate=hinderance
Visual; demonstration of movement
mental picture/observational learning may be unclear/could form bad habits if wrong
Manual and mechanical; Ma=manipulate body; Me= use of aid
confidence/ isolate skill over-restrictive/false kinaesthesis
Feedback
Intrinsic; internal proprioceptors
correct immediately/no reliance not for cognitive
Extrinsic- coach gives
improvements/not bias unrealible/no kinaesthesis
Positive- successful movement
SR formed/motivate/self-esteem some ignore/inappropriate SR bonds
Feedback cont.
Negative- incorrect movement
some motivated/autonomous demotivating/detrimental for learning
Knowledge of results-outcome of movements
performer sees outcome/motivating may demotivate if unsuccessful
Knowledge of performance- quality of movement
know good performance/motivate demotivate if unsuccessful
Atkinson and Shiffren's memory model
STSS
limitless capacity/ 1 second/ selective attention
STM
7 items/ < 1 minute/ chunking
LTM
limitless capacity/ limitless duration/ movement skills
simplifies process/ explains how brain damage causes amnesia
too simplified/ does not show between STM and LTM
Craik and Lockhart's memory model
Memory trace
LTM if considered, understood and has meaning
structual
phonetic
semantic
explains if we understand, we remember/ longer we consider= more we remember it
longer doesn't equal better recall/ doesn't take into account individual differences
Memory related to performance
Rehearsal
Association
Avoiding overload
Meaningfulness
Mental imagery
Organising information
Personality
Type A; highly competitive/works fast/prone to suffer stress
Type B; unambitious/doesn't enjoy being in control/less prone to stress
Stable; predictable behaviour
Neurotic; unpredictable emotions
Extrovert; seeks social situations
Introvert; good at concentrating
Theories of personality
Trait- innate - consistent behaviour - does not take into account the environment
SLT- learn from others - changes due to environment - not everyone copies the behaviour around them
Interactionist- trait and SLT have a role - more realistic
Attitudes
predisposition to act in a certain way
Cognitive
Affective
Behavioural
cognitive disonance;
one part of triadic model inconsistent
persuasive communication affected by;
the persuader/the message/the receiver
Motivation and drive
Motivation-
psychological drive to succeed
intrinsic and extrinsic (intrinsically linked)
Drive-
directed, motivated, or 'energised' behaviour that an individual has towards a specific goal
Arousal
Readiness of action
somatic and cognitive
Drive theory; linear relationship
increase likelihood of dominant response too simple
Inverted U theory- increase until optimum then decrease
consider personality, type of task, stage of learning and level of experience
more accurate/more detailed still too simple
Catastrophe theory- increase until optimum then sudden decrease (S+A)
shows aftermath of sudden drop not all have a sudden drop
Anxiety
Somatic- increased BP, sweating
Cognitive- confusion, negative thoughts
Trait-relates to personality
Competitive trait- perceive competitions as threatening
State- emotional state at any given time
Zone of optimal functioning:
relaxed
confident
focused
Aggression theories
Instinct theory-
natural/innate/animalistic/survival instinct
Frustration-aggression hypothesis-
goal-blocked-frustration-aggression-success-catharsis
goal-blocked-frustration-aggression-punishment-frustration
Aggression theories cont.
SLT
aggression leant from others/imitation reinforced by social acceptance
Aggressive cue hypothesis-
aggression occurs when a specific stimuli is present
Social facilitaion and inhibition
facilitaion= positive influence
inhibition= negative influence
Zajonc;
presence of audience increases arousal;increase in arousal triggers dominant response; well-learnt= correct; new= incorrect
Evaluation apprehension;
increase arousal/increase HR/detrimental effect of performance
Strategies to minimise social inhibition;
imagery techniques, relaxation techniques, training with audience present, decrease importance of event
Social facilitation and inhibiton cont.
Home vs Away
More likely to win at home; research suggests it's harder to win at home
Personality
Type A worse in front of audience
Extroverts better in front of audience
Levels of experience
previous/elite/peers for eiltes improve performance in front of crowd
Types of skill
gross=high arousal ; fine/complex = low arousal
Other factors- nature of crowd, proximity of crowd
Groups and teams
Forming
depend on leader/little agreement/roles unclear
Storming
decisions difficult/focus clearer/cliques
Norming
more agreement/roles accepted/strong sense of unity
Performing
more strategies/team trusted/personable
Groups and teams cont.
Festinger- cohesiveness is 'the total field of forces which act on members to remain in the group'
Carron;
group integration- group as a whole
individual attraction- individual attraction to the group
Steiner- actual productivity=potential productivity/losses due to faulty processes
Co-ordination losses and/or motivation losses
Ringelmann effect/Latane
social loafing
eliminate by: highlight individual performances; social support;feedback;peer pressure
Goal Setting
direct attention/increase effort/increase motivation
Specific- to sport and individual
Measurable- assessment
Achievable- realistic goals
Recorded- monitor progress
Time-phased - split into short-term leading to long-term
Types of goal:
Performance
Process-oriented
Outcome
Attribution- Weiner's model
Ability- internal, stable, uncontrollable
Task difficulty- external, stable, uncontrollable
Effort- internal, unstable, controllable
Luck- external, unstable, uncontrollable
Learned helplessness- belief that failure is inevitable
Mastery orientation- motivated to become an expert in skill development
Attribution retraining- should be encouraged to effort
Sport confidence
Effects: performance, participation and self-esteem
Vealey's model;
sporting context
SC trait Competitive orientation
SC state
Behavioural response
Subjective outcome
Self-efficacy
confidence we have in specific situations
Performance accomplishments
Vicarious experiences
Verbal persuasion
Emotional arousal
Leadership
Characteristics- communication/high motivation/knowledge of sport
Emergent- leader through hard work
Prescribed- appointed by higher authority
Authoritarian- all desicions/task-oriented/hostile groups/dangerous task
Democratic- person-oreinted/group involvement/advanced/females
Laissez-faire - little support/elite/develop creativity/ assessing the group
Leadership theories
Trait-
born with qualities/stable qualities/ people in sport generally stable with leadership
SLT-
learn from others/vicarious learning/takes environment into account
Interactionist-
born with certain, but adapt to situations/may not be leaders everyday
Chelladurai's model of leadership
Situational characteristics- environment, time, size of group
Leader characteristics- personality/style
Member characteristics- skill level/attitudes
Required behaviour- style needed
Actual behaviour- what leader chooses to do
Preferred behaviour- style group prefer
Performance and satisfaction- overall performance and level of satisfaction
Stress
Causes- competition, conflict,climate and frustration
Cognitive stress management:
mental rehearsal
positive self-talk
goal setting
negative thought stopping
rational thinking
mindfulness
imagery
Stress cont.
Somatic stress management
centering- redirect energy to centre of body
progressive muscular relaxation- 'aware' of tension and then 'let it go'
biofeedback- control muscular tension by relaxing and to sound
breathing control- slow, deep breaths
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