sports psychology
- Created by: Elle99
- Created on: 26-11-17 13:44
View mindmap
- sports psychology
- anxiety
- negative aspect of experiencing stress caused by worry or apprehension
- arousal levels high
- emotional responses
- importance of winning
- competitive anxiety
- four factors
- individual differences
- way people interact with a situation
- important games more anxiety than friendlys
- way people interact with a situation
- different types of anxiety
- trait anxiety
- more likely to experience high state anxiety in stressful situations
- state anxiety
- anxiety specific only to particular situation
- trait anxiety
- general or specific anxiety
- high trait anxiety performers
- high anxiety in stressful situations
- level of anxiety differ
- extremely anxious in match situation, but in training less anxious
- competitive trait anxiety
- tendency to perceive competitive situations as threatening and respond with appprehension
- competitive trait anxiety
- extremely anxious in match situation, but in training less anxious
- level of anxiety differ
- high anxiety in stressful situations
- high trait anxiety performers
- competition process
- interaction between personality factors, competitive trait anxiety and the situation
- affects behaviour and cause state anxiety
- interaction between personality factors, competitive trait anxiety and the situation
- individual differences
- four factors
- competitive anxiety
- presence of large crowd
- sport competition anxiety test
- giving competitors a self report questionnaire
- assess anxiety felt during competition
- measures competitive trait anxiety
- personality measure, must also take into account situational factors
- reliable
- results closely linked to state anxiety of performer before comp, therefore valid to predict competitive state anxiety
- it tests tendencies to become anxious about competition
- can predict how anxious performer will be in future competitions
- state anxiety
- can predict how anxious performer will be in future competitions
- shows: cognitive state anxiety increases at comp approaches
- but doesn't increase immediately before comp
- zone of optimal functioning
- peak flow experience
- how
- relaxed
- don't need high levels of arousal
- balance of wanting to achieve but calm and in control
- don't need high levels of arousal
- confident
- overall belief you have great ability
- not show fear
- expect sucess
- not show fear
- overall belief you have great ability
- completely focused
- completely absorbed by own performance
- not dwell on previous experience or future
- completely absorbed by own performance
- activity is effortless
- accomplish complex an difficult taks with little effort
- mind and body working perfectly together
- accomplish complex an difficult taks with little effort
- movements automatic
- motor programmes
- little conscious thought, move instinctively, well grrooved
- motor programmes
- fun
- satisfaction and enjoyment
- in control
- command over body and emotions
- in charge of own destiny
- command over body and emotions
- relaxed
- zone of optimal functioning
- shows: somatic state anxiety low leading up to comp but increases few hrs before
- but doesn't increase immediately before comp
- giving competitors a self report questionnaire
- arousal levels high
- cue utilisation
- attention more effective
- if focus on relevant cues
- keeping focus and not being distracted
- could be distracted by irrelevant cues ( person shouting from crowd)
- if cues in environment not used effectively
- performer fails to gather relevant information
- e.g. in netball if not notice positions of players, affect next pass
- attention more effective
- negative aspect of experiencing stress caused by worry or apprehension
- agression
- intent to harm outside the rules of sport
- social learning theory
- aggression learned response
- learn by observing others behaviour
- copying
- significant others
- imitation of aggressive behaviour reinforced by social acceptance
- see a team mate fouling an opponent and it stops the opponent playing well, it will be reinforced and copied
- if coach says a good idea
- see a team mate fouling an opponent and it stops the opponent playing well, it will be reinforced and copied
- copying
- Bandura
- optimistic view
- if can learn aggressive behaviour, can learn non aggressive also
- social learning theory
- hostile
- prime intention to harm opponent outside rules
- instrumental
- within rules, prime intention to be successful within skill, know may cause injury
- assertion
- within rules, no attempt to harm
- instinct theory
- natural response
- innate
- instincitve
- problem: expect all humans, even from different cultures, express similar tendencies
- doesn't happen
- not take into account learning of actions
- human aggression often spontaneous
- often learned, many cultural differences back up
- close evolutionary relatives (gorilla) expected to be aggressive but not
- early humans not warriors but 'hunter gatherers'
- for Lorenz:
- applied instincts of animals to humans
- said humans general aggressive energy that needs to be released
- through antisocial act or more acceptable- sports
- said humans general aggressive energy that needs to be released
- Freud: agressive impulsés would build up
- if not released through aggressive acts- dangerous to well being
- applied instincts of animals to humans
- problem: expect all humans, even from different cultures, express similar tendencies
- animalistic
- humans developed aggression as survival instinct
- hard to relate animal instinct to behaviour of human being
- human behaviour more complex
- TRAIT
- frustration agression hypothesis
- if frustrated always become agressive
- if an obstacle blocking goal, increase individuals drive
- increase frustration and agression
- catharsis
- release of frustration leads to feeling of well being
- release built up stress
- release of frustration leads to feeling of well being
- if an obstacle blocking goal, increase individuals drive
- 4 critiscms
- premeditatedagression already decided to be agressive
- not all frustration leads to aggression (keep it in)
- doesn't allow instinctive response
- aggression can be learnt
- if frustrated always become agressive
- aggressive cue hypothesis
- for aggression to occur, certain stimuli must be present
- when individual frustrated- increase in arousal
- creates readiness for aggression
- when individual frustrated- increase in arousal
- for aggression to occur, certain stimuli must be present
- intent to harm outside the rules of sport
- social facilitation
- others have a positive impact on performance
- social inhibition
- others have a negative impact on performance
- Zajonc
- drive theory
- presence of audience or cofactors increase arousal levels
- coactors: other performers
- increase in arousal= DLR occur
- if skill simple or performer expert- DLR more likely to be correct- performance improved
- social facilitation
- if complex or beginner- DLR not fully grooved- performance decline
- social inhibition
- if skill simple or performer expert- DLR more likely to be correct- performance improved
- presence of audience or cofactors increase arousal levels
- drive theory
- cottrell
- evaluation apprehension
- not only presence of crowd that increased arousal levels
- crowd has calming effect on some performers
- arousal level increased if audience evaluating
- feel being analysed
- not only presence of crowd that increased arousal levels
- evaluation apprehension
- effects of social facilitation on perofrmance
- home/away effects
- win more often at home
- tennis (52%/48%)
- crowd more supportive
- familiar surroundings
- hostile to opponents
- social inhibition
- greater expectations
- more evaluation apprehension
- tennis (52%/48%)
- win more often at home
- personality factors
- Type A (high anxiety) perform less well than B
- extroverts- seek situations with high arousal
- perform better
- introverts shy away from social situations, have high internal arosual
- extroverts- seek situations with high arousal
- Type A (high anxiety) perform less well than B
- level of experience
- good previous experience (remove threat) - social facilitation
- bad previous experience (failed)- social inhibition
- high skill level: DLR correct, motor programmes stored in LTM, applied under little conscious control
- social facilitation
- low skill level: DLR incorrect, (Zajonc)
- distractions less likely to interfere
- crowds knowledge
- increase evaluation apprehension
- social inhibition
- feel supported
- social facilitation
- increase evaluation apprehension
- performing infront of people you know
- increase anxiety levels
- social inhibition
- pride
- social facilitation
- types of skills/activities
- gross- higher levels of arousal and drive required
- help from audience (noises crowds)
- triple jump
- don't require perceptual processing
- help from audience (noises crowds)
- fine/complex- lower levels of arousal
- more concentration and decision making
- snooker, darts
- more concentration and decision making
- nature of audience
- affect arousal level
- noisy and competitive - more anxious and aggressive
- affect arousal level
- proximity of crowd
- closer, higher arousal levels, threatened or reassured
- gross- higher levels of arousal and drive required
- types of skills/activities
- social facilitation
- increase anxiety levels
- crowds knowledge
- high skill level: DLR correct, motor programmes stored in LTM, applied under little conscious control
- bad previous experience (failed)- social inhibition
- good previous experience (remove threat) - social facilitation
- home/away effects
- anxiety
- eliminating agressive tendencies
- punishment
- fine system, drop player from team
- avoid situations that could cause aggression
- change sport- position
- remove agressive player
- responsibilities of players pointed out
- let team down
- relaxation techiques
- control arousal levels
- challenging aggression
- control arousal levels
- goal setting
- contract between coach and player
- reinforce non aggressive acts
- show non aggressive role models
- increase peer pressure to be non aggressive
- signifiant others not reinforce aggressive behaviour
- punishment
- control of aggression
- officials
- be consistent and accurate
- assert control from start of game
- enforce rules confidently
- consistent and fair
- punish acts immediately
- spectators
- positive rolemodels
- limit alcohol
- restricted seating area
- reduce levels of rivalry
- good quality refereeing
- coaches not encourage violent acts
- responsible media coverage
- officials
- minimising social inhibition
- learn to block out crowd- train with audience
- teach skills in non evaluative environment
- encourage support from team mates
- reduce importance of event
- train to a higher standard- DLR likely to be correct
- relaxation techniques
- athletes aware of negative effects of distractions and be prepared to deal with them
Comments
No comments have yet been made