sports psychology

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  • Created by: Elle99
  • Created on: 26-11-17 13:44
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  • sports psychology
    • anxiety
      • negative aspect of experiencing stress  caused by worry or apprehension
        • arousal levels high
          • emotional responses
        • importance of winning
          • competitive anxiety
            • four factors
              • individual differences
                • way people interact with a situation
                  • important games more anxiety than friendlys
              • different types of anxiety
                • trait anxiety
                  • more likely to experience high state anxiety in stressful situations
                • state anxiety
                  • anxiety specific only to particular situation
              • general or specific anxiety
                • high trait anxiety performers
                  • high anxiety in stressful situations
                    • level of anxiety differ
                      • extremely anxious in match situation, but in training less anxious
                        • competitive trait anxiety
                          • tendency to perceive competitive situations as threatening and respond with appprehension
              • competition process
                • interaction between personality factors, competitive trait anxiety and the situation
                  • affects behaviour and cause state anxiety
        • presence of large crowd
        • sport competition anxiety test
          • giving competitors a self report questionnaire
            • assess anxiety felt during competition
          • measures competitive trait anxiety
            • personality measure, must also take into account situational factors
          • reliable
            • results closely linked to state anxiety of performer before comp, therefore valid to predict competitive state anxiety
          • it tests tendencies to become anxious about competition
            • can predict how anxious performer will  be in future competitions
              • state anxiety
          • shows: cognitive state anxiety increases at comp approaches
            • but doesn't increase immediately before comp
              • zone of optimal functioning
                • peak flow experience
                • how
                  • relaxed
                    • don't need high levels of arousal
                      • balance of wanting to achieve but calm and in control
                  • confident
                    • overall belief you have great ability
                      • not show fear
                        • expect sucess
                  • completely focused
                    • completely absorbed by own performance
                      • not dwell on previous experience or future
                  • activity is effortless
                    • accomplish complex an difficult taks with little effort
                      • mind and body working perfectly together
                  • movements automatic
                    • motor programmes
                      • little conscious thought, move instinctively, well grrooved
                  • fun
                    • satisfaction and enjoyment
                  • in control
                    • command over body and  emotions
                      • in charge of own destiny
            • shows: somatic state anxiety low leading up to comp but increases few hrs before
      • cue utilisation
        • attention more effective
          • if focus on  relevant cues
        • keeping focus and not being distracted
          • could be distracted by irrelevant cues ( person shouting from crowd)
        • if cues in environment not used effectively
          • performer fails to gather relevant information
        • e.g. in netball if not notice positions of players, affect next pass
    • agression
      • intent to harm outside the rules of sport
        • social learning theory
          • aggression learned response
          • learn by observing others behaviour
            • copying
              • significant others
            • imitation of aggressive behaviour reinforced by social acceptance
              • see a team mate fouling an opponent and it stops the opponent playing well, it will be reinforced and copied
                • if coach says a good idea
          • Bandura
          • optimistic view
            • if can learn aggressive behaviour, can learn non aggressive also
      • hostile
        • prime intention to harm opponent outside rules
      • instrumental
        • within rules, prime intention to be successful within skill, know may cause injury
      • assertion
        • within rules, no attempt to harm
      • instinct theory
        • natural response
        • innate
        • instincitve
          • problem: expect all humans, even from different cultures, express similar tendencies
            • doesn't happen
            • not take into account learning of actions
            • human aggression often spontaneous
            • often learned, many cultural differences back up
            • close evolutionary relatives (gorilla) expected to be aggressive but not
            • early humans not warriors but 'hunter gatherers'
          • for Lorenz:
            • applied instincts of animals to humans
              • said humans general aggressive energy that needs to be released
                • through antisocial act or more acceptable- sports
            • Freud: agressive impulsés would build up
              • if not released through aggressive acts- dangerous to well being
        • animalistic
          • humans developed aggression as survival instinct
          • hard to relate animal instinct to behaviour of human being
            • human behaviour more complex
        • TRAIT
      • frustration agression hypothesis
        • if frustrated always become agressive
          • if an obstacle blocking goal, increase individuals drive
            • increase frustration and agression
            • catharsis
              • release of frustration leads to feeling of well being
                • release built up stress
        • 4 critiscms
          • premeditatedagression already decided to be agressive
          • not all frustration leads to aggression (keep it in)
          • doesn't allow instinctive response
          • aggression can be learnt
      • aggressive cue hypothesis
        • for aggression to occur, certain stimuli must be present
          • when individual frustrated- increase in arousal
            • creates readiness for aggression
    • social facilitation
      • others have a positive impact on performance
      • social inhibition
        • others have a negative impact on performance
      • Zajonc
        • drive theory
          • presence of audience or cofactors increase arousal levels
            • coactors: other performers
            • increase in arousal= DLR occur
              • if skill simple  or performer expert- DLR more likely to be correct- performance improved
                • social facilitation
              • if complex or beginner- DLR not fully grooved- performance decline
                • social inhibition
      • cottrell
        • evaluation apprehension
          • not only presence  of crowd that increased arousal levels
            • crowd has calming effect on some performers
            • arousal level increased if audience evaluating
              • feel being analysed
      • effects of social facilitation on perofrmance
        • home/away effects
          • win more often at home
            • tennis (52%/48%)
              • crowd more supportive
              • familiar surroundings
              • hostile to opponents
              • social inhibition
                • greater expectations
                • more evaluation apprehension
        • personality factors
          • Type A (high anxiety) perform less well than B
            • extroverts- seek situations with high arousal
              • perform better
              • introverts shy away from social situations, have high internal arosual
        • level of experience
          • good previous experience (remove threat) - social facilitation
            • bad previous experience (failed)- social inhibition
              • high skill level: DLR correct, motor programmes stored in LTM, applied under little conscious control
                • social facilitation
                • low skill level: DLR incorrect, (Zajonc)
                • distractions less likely to interfere
                  • crowds knowledge
                    • increase evaluation apprehension
                      • social inhibition
                    • feel supported
                      • social facilitation
                  • performing infront of people you know
                    • increase anxiety levels
                      • social inhibition
                    • pride
                      • social facilitation
                        • types of skills/activities
                          • gross- higher levels of arousal and drive required
                            • help from audience (noises crowds)
                              • triple jump
                            • don't require perceptual processing
                          • fine/complex- lower levels of arousal
                            • more concentration and decision making
                              • snooker, darts
                          • nature of audience
                            • affect arousal level
                              • noisy and competitive - more anxious and aggressive
                          • proximity of crowd
                            • closer, higher arousal levels, threatened or reassured
  • eliminating agressive tendencies
    • punishment
      • fine system, drop player from team
    • avoid situations that could cause aggression
      • change sport- position
    • remove agressive player
    • responsibilities of players pointed out
      • let team down
    • relaxation techiques
      • control arousal levels
        • challenging aggression
    • goal setting
    • contract between coach and player
    • reinforce non aggressive acts
    • show non aggressive role models
    • increase peer pressure to be non aggressive
      • signifiant others not reinforce aggressive behaviour
  • control of aggression
    • officials
      • be consistent and accurate
      • assert control from start of game
      • enforce rules confidently
      • consistent and fair
      • punish acts immediately
    • spectators
      • positive rolemodels
      • limit alcohol
      • restricted seating area
      • reduce levels of rivalry
      • good quality refereeing
      • coaches not encourage violent acts
      • responsible media coverage
  • minimising social inhibition
    • learn to block out crowd- train with audience
    • teach skills in non evaluative environment
    • encourage support from team mates
    • reduce importance of event
    • train to a higher standard- DLR likely to be correct
    • relaxation techniques
    • athletes aware of negative effects of distractions and be prepared to deal with them

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