Psychology pe

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  • SKILL ACQUISITION
    • Characteristics of skill
      • ACE-FACE+LG
    • Transfer of learning
      • Negative = when one skill impedes the learning of another
      • Positive = when one skills enhances the learning of another skill
      • Bilateral = skill is learned on one side of the body and the other side
      • Zero = no transfer at all
    • Skill continua
      • Open-closed
      • Gross-Fine
      • High-low organised
      • Simple-complex
      • self-externally paced
      • Discrete-serial-continious
    • Practice
      • Methods of practice
        • Whole
          • Practicing a skill in its entirety
          • Strength
            • Stored motor programme
            • Realistic method = positive transfer
            • consistancy
            • Saves time
          • Limitation
            • Demotivating
            • Demand + pressure on performer
            • Difficult to break down weakness
            • Not appropriate for dangerous skills
        • Progressive part
          • Practice first part + gradually add other parts to sequence
          • Limitation
            • Motivated = success
            • Focus on specific aspects
            • Understand skill
          • Strength
            • Time consuming
            • Link with subroutines
            • Negative transer
        • Whole part whole
          • Limitation
            • Confusing
            • Time consuming
            • Negative transfer if sub routines aren't good
          • Strength
            • Errors corrected + integrated successfully
            • Motivation
            • Fluent
          • Practice each individual part of the skill + then whole adding to sequence
      • Types of practice
        • Massed
          • Continuous with no rest
          • Strength
            • Good motor programme
            • Improve fitness
            • Skills = automatic
          • Limitation
            • Fatigue + boredom
            • Negative transfer
            • Highly demanding
        • Distributed
          • Rest intervals
          • Strength
            • Mental rehearsal + feedback
            • Recovery
            • Controlled progress
          • Limitation
            • Negative transfer
            • Time consuming
        • Variable
          • Enables players to adapt to changes
          • Strength
            • Builds schema
            • Sub routines flow
          • Limitation
            • Fatugue
            • Pressure
            • Negative transfer
        • Mental
          • Go through performance in your mind
          • Limitation
            • May not be used properly
          • Strength
            • Improve reaction time
            • Confiedent
            • Improve reaction time
    • Theories of Learning
      • Plateau
        • Causes ?
        • Solutions ?
      • Stages
        • Associative
        • Cognitive
        • Autonomous
      • Cognitive theory
        • Insight learning = Gestalt
      • Behaviourism
        • Operant condidtioning= Skinner
      • SLT
        • Observationallearning = Bandura
      • Constructivism
        • Social development theory - Vygotsky
    • Guidance and feedback
      • Feedback
        • Extrinsic
          • Positive
            • Negative
              • KOP
                • KOR
                  • intrinsic
      • Guidance
        • Verbal
          • Visual
            • Mechanical
              • Manual
    • Memory model
      • Environment.Display. Sensory organs. Perceptual mechanism. Translatory mechanism. Effector mechanism. Muscular system output data. Feedback data.
      • Baddeley + Hitch, Working Memory
        • Central executive
          • Episodic buffer
            • LTM
            • Phonological loop
            • Visuospatial sketchpad
      • Anticipation
        • Spatial A = what going to happen
        • Temporal A = when something happens
      • Whiting information processing model
        • 2. Receptor System
        • 1. Input
        • 3. Perceptual mechanism (DCR)
        • 4. Translatory mechanism
        • 5. Effector Mechanism
        • 6. Output
        • 7. Feedback
      • General information processing
        • 3. Decision making (DCR)  (STIM/LTM)
        • 2. Senses = see, hear, touch, balance + kinaesthesia (proprioceptors)
        • 4.  Selective attention = filter relevant from irrelevant info
        • 1. Input
        • 5. Translatory mechanism (motor programme)
        • 6. Output = Effector mechanism + feedback
      • Reaction time = time taken from onset of stimulus to onset of response
        • Response time = time taken from onset of stimulus to completion of task
          • Improving = Fitness/ Anticipation / mental practice / specific stimulus / concentration
          • Hicks Law
            • Single channel Hypothesis
              • Psychologcalrefactory period
        • Movement time = Time taken to complete physical task
          • Simple reaction
            • Choice reaction
      • Schmidts Schema theory 1982
        • Recognition schema
          • Sensory consequence= internal senses to guide movement
          • Response outcome = Knowledge of results to guide movement
        • Recall schema
          • Knowledge of response specification = info from display used to assess option judgement
          • Knowledge of initial conditions = senses identify important info

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